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RainyG

80 Game Reviews

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Fun little jam game! I liked the art style and the story setup. (the "you can't skip this" text was a nice touch)

In terms of notes - the difficulty felt uneven at times, for such a short game I would have expected a more even increase in challenge.

The controls seem quite slippery for a game that looks for precise platforming at times - could be worth tightening up.

All in all good job - could easily be fleshed out into a longer experience!

JonathanGV responds:

Thank you so much, each time I feel like I'm improving with each upload I make, I really appreciate the feedback and glad you liked it

Wasn't sure what this game would be liked based on the graphic, but I ended up having fun with it! I think you have a really good start here in turns of desining interesting platforming puzzles.

Great job for a first game - keep up the good work! Looking forward to what you do next!

EnzoUP responds:

Oh thanks, this game was just a start so I can see how it's to make a game and etc...
maybe one day I will do better

The visuals in this are great and the writing was a lot of fun!

I loved the sections of the two birds - they're hilarious. For a jam game this is great, good job!

I thought this was cool - I like how the paint comes out on the canvas and the music is pretty chill. Had some Paspartou vibes!

I'd love to know how you rank the paintings or if its random?

jontopielski responds:

The paintings are ranked based on the current events of that day, which can be found by clicking the "News" button. For example, if the headlines suggest high cloud coverage or chaos, filling the canvas makes your painting sell for more. Or if there are many mentions of a specific color or theme, using those colors will help the paintings sell for more.

I made the source code public so you could see where the game is actually going through the canvas array and averaging things like the amount of canvas coverage and the average RGB / HSV values: https://github.com/pyrecraft/starving-artist/blob/master/SaleLogic.gd#L156

And then based on the "criteria" which is determined from the news stories, the final payout / score is calculated: https://github.com/pyrecraft/starving-artist/blob/master/SaleLogic.gd#L46

There are some cool ideas here - my issue is that the method of moving the sword doesn't really seem to work, particularly if your mouse accidentally goes off the screen.

I think with a little more polish this could be a lot of fun!

Some cool ideas here!

I like the visual style, but there are definitely some improvements that could be made!

The firing/aiming system feels unnecessarily un-intuitive - I think if you simplified to just click to shoot it would feel better to play.

The one hit death system also feels really punishing - particularly as there is no tutorial section.

Some cool ideas - I hope you get a chance to build on whats here!

l-ALONE-l responds:

Thanks for the feedback , yes i am trying to change the method of shoots. for the moment ,
increase the number of bullets and lower the speed with which they attack xD. :D

Hey - cool game concept and congrats on the game jam! I really liked the art style too.

My only criticism was that it wasn't always clear why I was losing - it could be worth sign posting that you have to go faster than the kids can finish their game!

Markanime responds:

I'm glad you liked it, and Thanks for the feedback too, we'll try to do a minor update were the player can read the sing for the first time without dying

Hi -

Cool concept - Definitely some easy improvements you could implement though!

The bullets are quite hard to see, if you could make them a little larger and dark that would solve that issue.

It could be good to have a home screen for the game and maybe to split it into levels with different obstacles.

andrew65952 responds:

Thanks for the feedback! I will work on incorporating these into the game soon.

I had an issue where I can't see the full game screen?

Also, when I clicked play, I could move left and right, but that was it.

Nothing else happened?

Lilkkgoog responds:

Thank you for your response. The problem may be fixed. Anyways thank you for telling me. It helps me a ton. This is in regards to the resolution and dimension issue
-Lilkkgoog

Great little puzzle game!

The difficulty curve felt just right, and each new puzzle felt suitably built on what you already learned.

Only thing I would add is some background imagery!

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