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RainyG

40 Game Reviews w/ Response

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Hey - I think this is an interesting concept for a game - particularly if you're trying to share a message about dealing with depression or about happiness in general!

I noticed as I played that the soicalize button didnt seem to do anything when I pressed it though? The rest of the game seemed to function fine, though I wasn;t sure where it's leading to - maybe you could interweve some narrative about moving from hopelessness to hopefulness as the game progresses?

Galuck responds:

Thank you for your review!
I'll surely fix this game soon.

The visuals for this game are really nice - definitely elevates the "flappy bird" style gameplay a bit!

I liked the idea of the upgradeable moveset but to be honest by the time I had nearly enough points collected I had lost interest a bit (that might be me rather than the game itself)

I also didn't find much use for the glide move, I rarely used it tbh.

In any case great work! I think the game seems cool, and with extra content could be really interesting (maybe a story at different points? or different levels?)

I would also love to see something like a metroidvania in the same style!

gamehoundgames responds:

Thank you for your feedback!
We are currently looking into adding more characters and level to the game.

This looks cool, but for whatever reason nothing happens when I start a round? I have no seeds, no truck arrives? I'm assuming this is a bug of some kind - hopefully it can be fixed!

Sedart responds:

Sorry, the game was playing at an incorrect resolution and the seed nor the truck to put the crops was not visible in the screen. It is fixed now.

Wow - did you actually make this in 5 days? This looks amazing! I wish I could do something half as cool in that time!

Do you have any plans to scale this up into a full game?

Jasonario responds:

Yep! You can watch the making of video in the link in the description! Though I used a lot of pre-made assets that I made or others made. I'm actually testing it out to see how people like it and I may make it into a larger game

Fun game!

The animation for the characters jump cycle is really nice looking - reminds me of old disney games, looks amazing!

The main issue I had was that the background and foreground colours look nearly identical to me. A number of times I made a jump on to a platform that wasn't there.

Other than that cool game - if other people have the same issue it might be worth looking at tweaking the background colours.

I hope thats helpful!

SafeBuckle responds:

Thanks for playing the game i will take a look at the background.

Cool visuals!

I think there are some really nice elements to this game - you obviously know the issue between the jump/fall speed, but I think fixing that would go a long way for this project!

For a story based game, I would try and put in some more little breadcrumbs of story throughout the game - maybe the blue fire description could suggest something about the story?

For a first game great job and best of luck in the future!

EkaGriffin responds:

Thanks a lot, I don’t think I’ll do much more for this game since it was initially made for a game jam in the time of a bit more then a week. Buuut were working on another very cool project right now wich will be much more detailed in both visuals and gameplay so look forward to that! -Anastasia

I really enjoyed this!

I experienced a few issues with using items during the game, but otherwise I really enjoyed this.

The story and ending were very well constructed, with the environment giving you the majority of the information about Sarah.

I thought the art was nice, puzzle elements were pretty good etc. best of luck with the jam, I think this is such a strong entry!

JinxSpell responds:

Wow, thanks so much!! I'm really happy you appreciated the details.

Cool game!

In terms of comments, I felt that both the player sprite and the obstacles were quite big for the size of the game screen - I think the game would be more interesting if you reduce these in size.

Mechanics were grand - maybe you could add power ups to switch up the gameplay?

In terms of replayabilty, there wasn't a huge amount of variety, so I think it would be hard to replay the game.

Great effort though - hopefully some of the above notes are useful!

itsmine12 responds:

Thanks a bunch for the reviews. Power ups were part of my original plan but unfortunately I didn't have enough time to implement them :(

I really liked the visuals for this game, fair play - I definitely couldn't get such nice pixel art done in that time!

My issue was that the visuals and start of the game made me think this was going to be a serious/spooky game, but the direction it took was quite different. I'd love to see some kind of horror game made with the grey oppressive visual style!

porwaltz responds:

There are lots of games that look funny or cute and then turn out to be horror games. So i tried to do the opposite by making a game that seems to be a spooky one but in reality is hilarious.

Really fun binding of Isaac style game!

the only issue I had was around hitboxes, some of the enemies were very hard to hit, and I finished most stages chasing a single enemy around trying to hit them - otherwise cool game!

DigitalLimestone responds:

Thanks! That means a lot.

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